Aerial maneuvering jumping toy

ABSTRACT

A toy vehicle. The toy vehicle includes a core and a plurality of wheels rotatably coupled to the core. A jumping assembly operatively connected to at least one of the wheels is configured to cause the toy to jump at least in part by extending that wheel away from the core. A jump selector has at least a first state, and a second state, and the toy does a rotating jump when the jumping assembly causes the toy to jump and the jump selector is in the first state, and wherein the toy does a less-rotating jump when the jumping assembly causes the toy to jump and the jump selector is in the second state.

BACKGROUND

Children enjoy playing with toys for a variety of reasons. In general,children enjoy playing with toys because they can use their imaginationto create make-believe scenarios in which they cannot participate inreal life. Children also can enjoy the challenges involved with learninghow to operate new toys and discovering how these toys work. Therefore,a child may be more inclined to play with toys that can be adaptable orcan perform a variety of different play experiences that can energizethe child's imagination. Furthermore, a toy capable of such variety canattract the initial interest of a child and may keep a child's attentionlonger.

SUMMARY

A toy vehicle includes a core and a plurality of wheels rotatablycoupled to the core. A jumping assembly operatively connected to atleast one of the wheels is configured to cause the toy to jump at leastin part by extending that wheel away from the core. A jump selector hasat least a first state and a second state, and the toy does a rotatingjump when the jumping assembly causes the toy to jump and the jumpselector is in the first state, and wherein the toy does a less-rotatingjump when the jumping assembly causes the toy to jump and the jumpselector is in the second state.

BRIEF DESCRIPTION OF THE DRAWINGS

FIG. 1 shows an exemplary toy according to an embodiment of the presentdisclosure.

FIG. 2 shows the toy of FIG. 1 performing a jump action and adisassembly action.

FIG. 3 shows the toy of FIG. 1 performing a flip action and adisassembly action.

FIG. 4 shows the toy of FIG. 1 performing a jump action, responsive tocolliding with an obstacle, and a disassembly action.

FIG. 5 shows an exemplary valve that can deliver a pneumatic charge toone or more pneumatically energized features.

FIG. 6 shows the toy of FIG. 1 being pneumatically charged in a verticalconfiguration.

FIGS. 7A-7C show an exemplary triggering mechanism that can be used totrigger a jumping or flipping action in the toy of FIG. 1.

FIGS. 8A-8D somewhat schematically show a sequence of operation for thevalve of FIG. 7.

FIGS. 9A and 9B show an exemplary jump/flip selector for selectivelylocking extension of the rear wheels of the toy of FIG. 1.

FIGS. 10A and 10B show wheels compatible with the vehicle of FIG. 1.

WRITTEN DESCRIPTION

The present disclosure is directed to various features that can add playvalue to a variety of different toys. For the purpose of simplicity,each of the various features is described in the context of a toymonster-truck vehicle, although the features are equally applicable to avariety of different types of toys. Furthermore, while the described andillustrated monster-truck vehicle includes each of the disclosedfeatures, it should be understood that the disclosed features arebelieved to be independently patentable, and a single toy need notinclude all such features.

FIG. 1 shows a rear perspective view of an exemplary toy 10, in the formof an off-road vehicle, sometimes referred to as a monster truck. Insome embodiments, a toy incorporating one or more of the hereindescribed features can be configured to visually simulate the appearanceof a different monster truck or a different type of off-road vehicle.For example, the body shell may simulate a panel truck, pickup truck,dune buggy, sport utility vehicle, tank etc. Furthermore, the wheels maybe configured to simulate “off road” tires with large treads. Althoughthe illustrated embodiment shows a toy with four wheels, it should beappreciated that in some embodiments the toy may include more or lesswheels. Furthermore, other non-vehicle toy forms are also within thescope of this disclosure. For example, a toy can be made to simulaterealistic or fantastical animals or monsters. Instead of wheels, such atoy may include legs; instead of a vehicle body panel, such a toy mayinclude a skin covering, scales, or a shell.

FIGS. 2-4 show various features of toy 10 in action. FIG. 2 shows anexample sequence of the toy being set in motion, jumping, and simulatingan explosion by ejecting the body shell from the vehicle, wherein thebody shell can separate into plural pieces. As shown at A, the toyvehicle can be propelled forward by a user. During travel of the toyvehicle the front bumper can retract in proportion to the distance thatthe vehicle has traveled. As shown at B, when the front bumper retractsto past a threshold distance, pressure can be released from a pneumaticsystem of the vehicle causing actuation of a jumping assembly, in turn,causing the toy to jump off the ground. The upward lift of the toycauses an inertia arm to move in a downward direction which releasesresidual pressure from the pneumatic system through a blow-off port,causing the body shell to be ejected. As shown at C, the toy can beginto return to the ground after reaching the apex of the toy's jump. Asshown at D, the toy can land the jump and continue in a forwarddirection.

While the present application describes using stored pressure togenerate various effects, it should be appreciated in view of thisdisclosure that the term pressure, or pressurized, or variationsthereof, may include negative pressure, or vacuum.

FIG. 3 shows and example sequence of the toy being set in motion,performing a rotational jump (flip) and simulating an explosion uponlanding. In this sequence the toy vehicle can be configured with a fliplock engage which hinders actuation of the rear pistons. Because thefront pistons fire freely, and the rear pistons do not, the toy rotatesduring the jump. As shown at A, the toy vehicle can be propelled forwardby a user. As stated above, during travel of the toy vehicle the frontbumper can retract, eventually triggering a release of pressure from thepneumatic system. As shown at B, the jump assembly can be actuated;however the rear pistons are locked so just the front pistons extend,initiating a backward rotational force causing the front end of the toyto rise. As shown at C, the rotational force created by the actuation ofthe jump assembly causes the vehicle to keep rotating while maintainingthe inertia lever in an up position. As shown at D, the toy lands andthe force of the landing moves the inertia arm to a downward position,causing a release of pressure through the blow-off port, which ejectsthe body shell.

FIG. 4 shows and example sequence of the toy being set in motion,colliding with an object, jumping, and simulating a mid-air explosion.As shown at A, the toy vehicle can be propelled forward by a user. Asstated above, during travel of the toy vehicle the front bumper canretract, and if the vehicle travels far enough, a jumping mechanism willeventually be triggered. However, as shown at B, the vehicle collideswith an object before the bumper can retract far enough to trigger ajump. Upon collision, bumper retraction is accelerated, and the jumpmaneuver occurs “prematurely” (e.g., before the jump maneuver would haveoccurred if the toy had not collided with another object). As shown atC, the upward lift of the toy causes an inertia arm to move in adownward direction, releasing residual pressure from the pneumaticsystem through a blow-off port, causing the body shell to be ejected. Asshown at D, the toy can land the jump.

Although the toy vehicle may be propelled by a user, in someembodiments, the toy may include a self propulsion mechanism. Forexample, the toy may include an electric motor or even a remotelycontrolled electric motor. The toy's wheels may include a resistancetension mechanism which can be wound then released to impart motion tothe vehicle, the pneumatic system can be used to propel the vehicle, orsome other drive mechanism can be implemented.

A pneumatic system is provided as a nonlimiting example of a system forstoring and releasing energy that can be used to cause the toy to jump,flip, and/or simulate an explosion. Other energy storing systems mayutilize mechanically stored energy (e.g., a spring and/or a flywheel),electrically and/or magnetically stored energy, or some other form ofstored energy.

While the simulated explosions are shown occurring at specific timesduring the aerial maneuvers of FIGS. 2-4, it should be understood thatthe toy can be configured to initiate the simulated explosion atdifferent times.

Toy 10 includes components conventionally associated with a vehicle,although this is not necessarily required in order to implement severalof the described features. In particular, toy 10 includes a chassis(also referred to as a body or base) generally referenced at 12 and abody shell (also referred to as a cover) generally referenced at 14. Inthe illustrated embodiment, body shell 14 can be removably mounted tochassis 12. Furthermore, chassis 12 may include upper frame 16configured to support body shell 14 when secured to toy 10. Pistons 20can be mounted to chassis 12, incorporated into upper frame 16, and/orotherwise operatively connected to the toy base. Front bumper 22 can beslidably mounted on the underside of chassis 12, and can protrude fromthe front of toy 10.

Toy 10 may include two front wheels 30 and two rear wheels 32 rotatablycoupled to chassis 12. Specifically, front wheels 30 and rear wheels 32can be linked via axles 34. In the illustrated embodiment, axles 34 canbe configured to rotate freely within substructures disposed in the baseof pistons 20. However, it should be appreciated that in someembodiments, the axles may be fixed in the substructures of the pistonsand the wheels may be rotatably coupled to the axles. In someembodiments, each of the wheels may be mounted to the substructure ofthe pistons independently without the use of connecting axles.

Additionally, some embodiments of the toy vehicle may include wheelsdifferently configured based on a desired look or performance of thevehicle. For example, as shown in FIG. 10A, wheel 30′ can be smooth inshape, in order to reduce wheel friction and improve performance of thetoy as it rolls. Another example is shown in FIG. 10B. Wheel 30″ mayinclude a pattern of gaps in the wheel which may reduce the weight ofthe wheel. The weight reduction may improve the jumping ability of thetoy. Furthermore, the toy vehicle may include any other wheelconfiguration that provides a desired look or performance.

Toy 10 may further include a pneumatic system generally referred to at40. The pneumatic system can also be referred to as a pneumatic charger,or an air or gas delivery system. The pneumatic system can be used todeliver a pressurized gas charge to actuate one or more differentcomponents of the toy, such actuation of the various components causingthe toy to execute one or more different actions (e.g., jump, flip,simulate explosion, etc.). The pneumatic system may comprise a pluralityof different components for charging, releasing, and/or distributingpressurized gas, and/or using energy from the pressurized gas to actuateone or more toy components.

In the illustrated embodiment, pneumatic system 40 can be charged by acharge mechanism 42 (e.g., a pump). Pneumatic pressure accumulatedduring the charging process can be stored in holding tank 44. Pneumaticpressure can be released from holding tank 44 via release valve 46. Asshown in FIG. 5, pneumatic pressure can also be released via releasevalve 48. Release valve 48 can be opened and closed via releasemechanism 50, which can be linked to front bumper 22. Actuating releasevalve 48 can enable air pressure to be delivered to pistons 20 viaplumbing 52. The pistons can be constituent components of a jumpingmechanism that can be configured to use energy from the pressurized gasto quickly extend the wheels, causing the toy to jump into the air.

Release valve 46 can be opened and closed via an inertia arm 60. Inertiaarm 60 can also be referred to as an inertia lever or as an accelerationdetector. The inertia arm can be configured to move responsive to athreshold acceleration (i.e., a sufficient change in velocity and/or asufficient change in direction). The inertia arm can be configured sothat some accelerations move the arm, while other accelerations do notmove the arm. Actuating release valve 46 can enable pneumatic ejectionof body shell 14 from chassis 12.

Although the illustrated embodiment includes a holding tank in the shapeof a cylinder, it should be appreciated that the holding tank may takeanother shape, such as a sphere, hexahedron, or any other shapecompatible with a particular toy.

The pneumatic system can be configured to accumulate air pressure withinthe holding tank via the charge mechanism. In the illustratedembodiment, charge mechanism 40 includes a pump rod 60 and a pump handle62 affixed to the end of the pump rod. Charge mechanism 40 can bedisposed in holding tank 44, and may extend out the rear of toy 10. Insome embodiments, the charge mechanism may be positioned such that thepump rod extends out of the front of the toy, the top of the toy, theside of the toy, etc. The charge mechanism may be designed in accordancewith the theme of a particular toy, such as by fashioning a pump handleto visually simulate the fender of an automobile.

The pneumatic system can be charged by pumping the charge mechanism.Pump handle 62 can be gripped and pump rod 60 can be pulled out ofholding tank 44 until a one-way valve (not shown) contacts the end ofthe air chamber in holding tank 44, thus restricting pump rod 60 fromextending further. The process of pulling the pump rod out of theholding tank (shown in dashed lines) causes air to be drawn into theholding tank through the one-way valve. Once air has been drawn into theholding tank, the pump rod can be pushed back into the holding tank,reducing the volume of air space due to the restriction of the one wayvalve, and increasing pressure in the pneumatic system. The pumpingprocess can be repeated numerous times to produce a desired amount ofair pressure in the holding tank. In other words, the holding tank canstore air charge from one or more individual pumps. Therefore, thepressure of gas within the holding tank can be increased with additionalpumping, and the increased pressure leads to increased energy availablefor performing more dramatic actions (e.g., jumping, flipping,simulating explosion, etc.).

In some embodiments, the holding tank may include a valve (e.g., aSchrader valve used in bicycle or car tire applications) configured toconnect to a pump system independent from the toy. The independentsystem can be temporarily connected to the toy to pump air into theholding tank and charge the pneumatic system. The independent system canthen be disconnected, leaving the pneumatic system with pressurized gasthat can be used to actuate one or more different pneumatic devices onthe toy. In some embodiments, the pneumatic system may includepre-pressurized cartridges, such as CO2 cartridges and/or a holding tankcan be adapted to be charged from a pre-pressurized cartridge.Furthermore, in some embodiments, a toy may include multiple sources ofpressurized gas to independently actuate various pneumatic components.

The toy can be placed in various positions to facilitate pumping thecharge mechanism. A user can pump the pneumatic system while the toy isresting on the ground or a user can hold the toy off of the ground whilepumping. When on the ground, the toy can be pumped in a variety ofdifferent orientations. As a nonlimiting example, FIG. 6 shows the toysituated substantially vertically with the front bumper of the toyresting flat on a surface. This position can provide stability anddirect access to the charge mechanism while charging the pneumaticsystem. However, as discussed below, the front bumper can be configuredto retract and open the pressure release valve.

During charging of the pneumatic system, the pumping process can causeforce to be applied to the front bumper when the toy is in the abovedescribed charging position. Accordingly, toy 10 can include a lock 70configured to prevent bumper 22 from retracting as a result of downwardforce applied during charging. Bumper lock 70 can be rotatably mountedto the bottom of chassis 12, such that when toy 10 is placed in avertical charging position, bumper lock 70 can be configured toautomatically rotate and fit into notch 72 in rack 74, which isoperatively coupled to bumper 22. Bumper lock 70 can prevent bumper 22from retracting and opening pressure release valve 48. The bumper lockcan be configured to release from notch 72 when the toy is returned to asubstantially horizontal orientation. In this way the toy can be placedin a stable position to charge the pneumatic system without releasingair pressure. In one example, gravity may facilitate motion of thebumper lock. For example, gravity may engage the bumper lock into thelocked position.

It should be appreciated that in some embodiments, the bumper may belocked by a differently configured mechanism, such as an extendablelocking rod, a hook, or any other suitable mechanism that prevents thebumper from retracting. Alternatively, in other embodiments, the toy maynot include a release valve that is operatively linked to a bumper, andas such, there may be no need for a bumper lock.

Typically, after the pneumatic system is charged, the toy can be placedon the ground and pushed causing forward motion. The toy can beconfigured to perform an aerial maneuver after traveling a thresholddistance or colliding with an obstacle before a threshold distance hasbeen traveled. The aerial maneuver can be triggered by a release ofpressure from the pneumatic system causing the jump assembly to actuate.

As shown in FIGS. 7A-7C, the release mechanism can include a motiontranslation system 80. The motion translation system can be configuredto translate the rotational motion of the rear wheels into linear motionthrough a rack and pinion gear structure. The gear structure can belinked to the front bumper, which in turn, can be linked to the releasemechanism (e.g., release valve 48). Thus, as the toy travels, therotational motion of the wheels can cause the front bumper to retract,which in turn can cause the release mechanism to be triggered.

Motion translation system 80 includes gear assembly 82 operativelyconnected to rear axle 34 via a linking gear 86. The motion translationsystem further includes a rack gear 88 which links to front bumper 22via a pin and slot assembly 90. Axle 34 can rotate, in turn, rotatinggear assembly 82, thus engaging rack gear 88, causing rack gear 88 tomove toward the rear of the toy. As rack gear 88 moves toward the rearof the toy, the rack gear pulls front bumper 22 causing front bumper 22to retract. After the front bumper is retracted a threshold distance,the release mechanism is triggered, and the jumping mechanisms areactuated.

It should be appreciated that the axle can be mounted to the base of thepistons, which can be configured to compress under the weight of the toywhen the toy is placed on the ground. In this manner, the axle may onlyengage the motion translation system when the toy is set on the groundor some other force is pressing the wheels toward the vehicle chassis.

Some embodiments of the toy may include alternative and/or additionalmotion transmission configurations configured to delay the release ofpressure from the pneumatic system. For example, the gear structure maybe configured such that the axle may have to reach a desired amount ofrevolutions per minute to trigger the release mechanism. Someconfigurations may include drive belts in addition to gears.

As discussed above, the toy can be configured to perform an aerialmaneuver after colliding with an obstacle before a threshold distancehas been traveled. As shown in FIGS. 7A-7C, pin and slot assembly 90 canbe configured with the pin positioned forward in the slot so that asrack gear 88 moves toward the rear of toy 10, front bumper 22 can beretracted. However, the pin and slot assembly can allow the pin to slidewithin the slot. As shown in FIG. 7C, when front bumper 22 retracts as aresult of a collision, the pin can slide to the rear of the slotproviding the needed retraction distance to trigger the releasemechanism. Furthermore, the movement of the pin within the slot enablesthe bumper to return to an unretracted position in a quick manner aftertriggering the release mechanism without needing the rack gear returnedto a forward position. In this manner, the front bumper can be retractedand trigger the release mechanism as a result of a collision before thetoy has traveled a threshold distance.

As shown in FIG. 5, pressure release valve 48 can be disposed near thefront of holding tank 44. The pressure release valve can releasepressure from holding tank 44 into plumbing 52 for delivery to thejumping mechanism, including pistons 20. Pressure release valve 48 canbe opened and closed by release mechanism 50, which connects to frontbumper 22. As discussed above, release mechanism 50 can be triggered bythe retraction of front bumper 22, which in turn causes the opening andclosing of release valve 48.

FIGS. 8A-8D show a sequence of front bumper 22 retracting to a pointwhich triggers release mechanism 50, thus causing release valve 48 toopen and close. In the illustrated embodiment, the release valveincludes a ball valve. Release valve 48 includes inner valve 100 withopenings 100 a and 100 b positioned on opposite sides of the innervalve. In the illustrated embodiment, the inner valve is shown as ahollow structure with openings 100 a and 100 b. The inner valve canalternatively be a solid structure with a passage or tunnel extendingfrom opposing openings. Release valve 48 remains in a closed positionwhen openings 100 a and 100 b are not aligned with openings in plumbing52 and holding tank 44. Release valve 48 can be open by rotating innervalve 100 such that openings 100 a and 100 b are aligned with openingsin plumbing 52 and holding tank 44.

Release mechanism 50 includes a first lever 102 rotatably mounted torelease valve 48 and a second lever 104 connected to inner valve 100.Lever 102 and lever 104 can be linked via spring 106. FIG. 8A showslever 102 and lever 104 positioned such that spring 106 has relativelylow tension and front bumper 22 is not retracted. Furthermore, releasemechanism 50 can be configured so that as front bumper 22 retracts,lever 102 can swivel counter clockwise (as drawn in FIGS. 8A-8D) awayfrom lever 104, thus increasing the tension in spring 106. Increasedtension in spring 106, in turn, applies a counter clockwise torque tolever 104. However, when in the position shown in FIGS. 8A and 8B, theinner valve and lever 104 cannot rotate farther in the counter clockwisedirection.

As shown in FIG. 8C, the front bumper can continue to retract and lever102 can continue to rotate until the spring is aligned with a pivot 104a of lever 104. At this instant, spring 106 is not applying any torqueto lever 104. However, as the bumper retracts farther, the spring beginsto apply a clockwise torque to lever 104. The clockwise torque, whichcan be relatively substantial due to the potential energy stored in thestretched spring, can cause the valve to quickly open, momentarilyaligning openings 100 a and 100 b with the holding tank and the plumbingto the jumping mechanism. Because the valve is opened quickly, a burstof energy in the form of pressurized gas can be delivered to the jumpingmechanism, thus allowing the jumping mechanism to thrust the toy into anexciting jump.

As shown in FIG. 8D, after release valve 48 is opened, tension in spring106 causes levers 102 and 104 to rotate to an original position andfront bumper 22 to return to an unretracted position. When closing, thevehicle may be in the air and/or the motion translation system may bedisengaged from the bumper so that the valve can close without having tospin the rear wheels backwards. The release mechanism can be configuredto open and close pressure release valve 48 quickly enough to allow forsome pressurized gas to remain in holding tank 44, and such residualpressure can be used to activate another pneumatic device, such as theblow-off port controlled by release valve 46.

It should be appreciated that, in some embodiments, various other valveconfigurations may be used to release pressure in the pneumatic system,such as a check valve, plug valve, etc. In some embodiments, a toy mayinclude a plurality of release valves with independent releasemechanisms distributing pressure to various pneumatically actuatedcomponents. In some embodiments, the pressure release valves may havealternative mounting positions on the holding tank to cooperate with adesired air pressure distribution system configuration.

As discussed above, pressure released from the holding tank can bedistributed through the air line to the jump assembly. In theillustrated embodiment, air line plumbing 52 can extend from pressurerelease valve 48 and can split into four lines separate lines, whichindividually provide fluid communication between the release valve andthe pneumatic piston at each of the four wheels. The plumbing may beconstructed from any material that is capable of handling the pressuretolerance of the system. Furthermore, the material can be lightweight toimprove jump performance. Suitable materials can include rubber andplastic. In some embodiments, the air lines may be incorporated into theholding tank housing. In other embodiments, the pistons may directlyconnect to independent valves in the holding tank without using airlines for pressure distribution.

In the illustrated embodiment, the jump assembly can be configured withpistons situated on the chassis, such that each piston can besubstantially aligned with each wheel. In some embodiments, the pistonsmay be positioned substantially vertically, which may be desirable forimproved vertical lift. In other embodiments, the pistons may bepositioned at an angle, such that the pistons can provide desireddirectional actuation. In some embodiments, the pistons may includeinternal shock absorbers which can be configured to reduce strain on thechassis during travel of the toy and provide an exciting bouncing actionwhen landing from a jump.

As shown in FIG. 1, energy in the form of pressurized gas can besupplied to the jump assembly, including pistons 20, via plumbing 52. Asshown in FIGS. 7A-7C, the pistons can include inner shafts 20 aconfigured to extend outward from the base of the pistons in response toan applied air charge. Axle 34 can be connected to the inner shaft, thuslinking the wheels to the pistons. This configuration enables pneumaticpressure to actuate pistons and cause the inner shafts to extend, whichin turn, can extend the wheels away from the chassis. The extension cancause a downward force that creates vertical lift of the toy. In thismanner, a pneumatically charged toy can perform various aerialmaneuvers, including jumps and flips. The desired height of a jumpmaneuver can be regulated by the gas pressure in the pneumatic system.

As illustrated in FIGS. 2 and 3, toy 10 may have multiple aerialmaneuver configurations. A fist configuration can cause the toy toperform a non-rotational jump maneuver, and a second configuration cancause the toy to perform a rotational jump or flip maneuver. The changein configurations can be controlled by a rear axle lock. FIGS. 9A and 9Bshow an exemplary rear axle lock 110. Rear axle lock 110 can berotatably mounted to the chassis. As shown in FIG. 9A, rear axle lock110 can be placed in an unlocked configuration which can enable toy 10to perform a jump maneuver, wherein the toy can be set in motion andboth the front and rear pistons can actuate at substantially the sametime, creating upward force and resulting vertical lift. In other words,the toy jumps.

As shown in FIG. 9B, rear axle lock 110 can be rotated down and hookedover rear axle 34. This configuration can limit the ability of the rearset of pistons to extend. In some embodiments, this may direct a largeamount of pneumatic power toward the front set of pistons. Since onlythe front pistons extend in the locked configuration, the vector offorce applied to the toy is no longer substantially vertical, but ratherdirected both upward and behind the toy, and this causes the toy torotate backwards as it lifts off the ground. The rotational forcecreated by the actuation of the front pistons can be large enough torotate the toy upward and backward, so that the toy can complete a backflip.

It should be appreciated that in some embodiments the toy may have otherconfigurations enabling the toy to perform other aerial maneuvers,including front flips, barrel rolls, and directional jumps. Moreover, insome embodiments the toy may include a selection mechanism that controlsthe configuration, and the selector may be in the form of a switch, dialor other selector. In some embodiments, the toy may include a randomselection mechanism which can switch the configuration of the toy toperform different aerial maneuvers.

In some embodiments, the toy may be configured to simulate an explosionby pneumatically ejecting the body shell from the toy. The toy mayinclude a disassembly mechanism wherein the body shell can be coupled toa blow-off port which operatively connects to a pressure release valve.The pressure release valve may be opened and closed by an inertia arm(acceleration detector), wherein movement of the inertia arm based on aparticularly directed acceleration may cause the opening of the pressurerelease valve, and thus eject the body shell from the toy.

As shown in FIG. 1, body shell 14 can include a plurality of body panelsconfigured to disassemble as a result of ejection from toy 10. Each bodypanel can include a mating tab disposed on the underside of the bodypanel. Mating tabs 92 can be collectively sized and shaped to fit intoejection port (alternatively referred to as a blow-off port) 96, suchthat body shell 14 can be secured to toy 10 and may at least partiallycover chassis 12. In the illustrated embodiment, the body panels andmating tabs 92 may be assembled and disassembled along edge 94. Edge 94can enable body shell 14 to be properly aligned when secured to chassis12.

As discussed above, the body shell can be ejected from the toy as aresult of pressurized gas released from the pneumatic system. In theillustrated embodiment, body shell 14 can be secured to ejection port 96via mating tabs 92. Furthermore, the ejection port can be connected torelease valve 46, which is in fluid communication with holding tank 44.Release valve 46 can be opened and closed by actuation of inertia arm60. It should be appreciated that release valve 46 can operate insubstantially the same manner as release valve 48 (i.e. release valve 46can be a ball valve). Opening of release valve 46 can cause pressurizedgas to be released into blow off port 96 forcing the ejection of matingtabs 92 out of blow off port 96, which in turn causes the ejection ofbody shell 14 from toy 10. Ejection of the body shell may cause the bodypanels to disassemble into multiple pieces. It should be appreciatedthat in some embodiments, the body panels may further be connected by ahinge. Ejection of the hinged body shell may cause the body panels toseparate, but remain connected. Furthermore, the body may include morethan two different body panels.

In the illustrated embodiment, the inertia arm can be configured tochange orientation in response to directional forces acting on theinertia arm. For example, when toy 10 performs a jumping maneuver,pistons 20 may actuate and create a directed force and upwardacceleration of toy 10. This directed force and acceleration may act oninertia arm 60 causing it to move from a first orientation to a secondorientation, which may cause release valve 46 to open and eject bodyshell 14 from the toy 10. It should be appreciated that the inertia armmay also change orientation in response to a change in directed force.For example, if toy 10 collides with an object stopping forward motionof toy 10, the force applied to stop toy 10 can cause a change inorientation of inertia arm 60.

A plurality of pneumatic components can be energized by pressurized gasto perform different actions on a toy. For example, the illustratedembodiment includes a first set of pneumatically energized componentswhich cause the toy to jump, and a second pneumatically energizedcomponent configured to eject the body shell from the toy.

Furthermore, in some embodiments, pneumatic components on the toy may beenergized by a single source of pressurized gas. In some embodiments,the toy may include multiple sources of pressurized gas to energizedifferent pneumatic components and systems.

The subject matter of the present disclosure includes all novel andnonobvious combinations and subcombinations of the various systems andconfigurations, and other features, functions, and/or propertiesdisclosed herein.

The following claims particularly point out certain combinations andsubcombinations regarded as novel and nonobvious. These claims may referto “an” element or “a first” element or the equivalent thereof Suchclaims should be understood to include incorporation of one or more suchelements, neither requiring nor excluding two or more such elements.Other combinations and subcombinations of the disclosed features,functions, elements, and/or properties may be claimed through amendmentof the present claims or through presentation of new claims in this or arelated application. Such claims, whether broader, narrower, equal, ordifferent in scope to the original claims, also are regarded as includedwithin the subject matter of the present disclosure.

1. A toy vehicle, comprising: a core; a plurality of wheels rotatablycoupled to the core; a jumping assembly operatively connected to atleast one of the wheels and configured to cause the toy to jump at leastin part by extending that wheel away from the core; and a jump selectorhaving at least a first state and a second state; wherein the toy does arotating jump when the jumping assembly causes the toy to jump and thejump selector is in the first state, and wherein the toy does aless-rotating jump when the jumping assembly causes the toy to jump andthe jump selector is in the second state.
 2. The toy vehicle of claim 1,wherein, when in the second state, the jump selector limits extension ofat least one of the plurality of wheels and allows unhindered extensionof another of the plurality of wheels.
 3. The toy vehicle of claim 2,wherein the jump selector limits extension of two rear wheels and allowsunhindered extension of two front wheels.
 4. The toy vehicle of claim 1,wherein the jump selector includes a latch that engages a wheel axle inthe second state.
 5. The toy vehicle of claim 1, wherein the rotationaljump includes a back flip.
 6. The toy vehicle of claim 1, furtherincluding a pneumatic system for providing energy to the jumpingassembly.
 7. The toy vehicle of claim 1, further including a bodyreleasably covering at least some of the core and a disassembly systemconfigured to separate the body from the core and cause the body toseparate into at least two pieces.
 8. A toy vehicle, comprising: a body;a plurality of wheels operatively connected to the body; a pneumaticallypowered jump assembly operatively connecting the body to at least one ofthe wheels, the pneumatically powered jump assembly configured to causethat wheel to extend away from the body responsive to a triggeringevent; and a lock configured to selectively prevent the jump assemblyfrom causing that wheel to extend away from the body.
 9. The toy vehicleof claim 8, wherein the plurality of wheels includes at least one frontwheel and at least one back wheel, and wherein the at least one backwheel is the wheel that the lock prevents from extending.
 10. The toyvehicle of claim 9, wherein the pneumatically powered jumping assemblyis configured to extend the at least one front wheel with sufficientforce to cause the body to do a back flip.
 11. The toy vehicle of claim8, wherein the plurality of wheels includes at least one front wheel andat least one back wheel, and wherein the at least one front wheel is thewheel that the lock prevents from extending.
 12. The toy vehicle ofclaim 11, wherein the pneumatically powered jumping assembly isconfigured to extend the at least one back wheel with sufficient forceto cause the body to do a front flip.
 13. A toy vehicle, comprising: acore; a jumping mechanism operatively connected to the core andconfigured to cause the core to jump; a triggering system operativelycommunicating with the jump mechanism and configured to cause the jumpmechanism to actuate responsive to at least two different types oftriggering events, including a first triggering event and a secondtriggering event.
 14. The toy vehicle of claim 13, further comprising ajump selector having at least a first state and a second state, whereinthe toy does a rotating jump when the jumping mechanism causes the toyto jump and the jump selector is in the first state, and wherein the toydoes a less-rotating jump when the jumping assembly causes the toy tojump and the jump selector is in the second state.
 15. The toy vehicleof claim 13, wherein the first triggering event includes traveling athreshold distance. 16 The toy vehicle of claim 15, wherein thetriggering system includes a gear structure configured to track thethreshold distance.
 17. The toy vehicle of claim 13, wherein the secondtriggering event includes collision with another object.
 18. The toyvehicle of claim 17, wherein the triggering system includes a bumperconfigured to track collisions with other objects.
 19. A toy vehicle,comprising: a core including a pneumatic system having a tank forstoring pressurized gas and a pump for pressurizing gas within the tank;a body releasably covering at least some of the core; a plurality ofpneumatic pistons operatively connecting a plurality of spinable wheelsto the core, each pneumatic piston being configured to extend one of theplurality of wheels away from the core responsive to receiving a chargeof the pressurized gas; a jump selector having at least a first stateand a second state, wherein the toy does a rotating jump when theplurality of pneumatic pistons cause the toy to jump and the jumpselector is in the first state, and wherein the toy does a less-rotatingjump when the plurality of pneumatic pistons cause the toy to jump andthe jump selector is in the second state; and a pneumatic disassemblymechanism configured to separate the body from the core responsive toreceiving a charge of the pressurized gas.